import puppeteer from 'puppeteer'; const b = await puppeteer.launch({ args:['--no-sandbox','--disable-setuid-sandbox','--use-gl=angle','--enable-unsafe-swiftshader','--ignore-gpu-blocklist'] }); const p = await b.newPage(); await p.setViewport({width:1100,height:1300}); await p.goto('http://10.200.201.3:4175/_lab/neu-card.html',{waitUntil:'load',timeout:60000}); await new Promise(r=>setTimeout(r,1200)); const r = await p.evaluate(()=>{ const m=document.querySelector('[data-shader-demo] .card-shader').paperShaderMount; const gl=m.gl; const loc0 = gl.getUniformLocation(m.program, 'u_colors'); const locB = gl.getUniformLocation(m.program, 'u_colors[0]'); // вручную зададим 4 цвета vec4 const flat = [0.486,0.361,1,1, 0,0.761,0.78,1, 1,0.361,0.541,1, 1,0.702,0.278,1]; gl.useProgram(m.program); if (loc0) gl.uniform4fv(loc0, flat); else if (locB) gl.uniform4fv(locB, flat); gl.drawArrays(gl.TRIANGLES,0,6); const px=new Uint8Array(4); gl.readPixels(360,220,1,1,gl.RGBA,gl.UNSIGNED_BYTE,px); return { loc0null: loc0===null, locBnull: locB===null, centerAfterManual: Array.from(px) }; }); console.log(JSON.stringify(r,null,1)); await b.close();