diff --git a/public/ai.txt b/public/ai.txt new file mode 100644 index 0000000..824bc76 --- /dev/null +++ b/public/ai.txt @@ -0,0 +1,46 @@ +# ai.txt — mamadaevv.site +# Описание сайта для ИИ-агентов и ассистентов. +# Формат: https://github.com/dvetter/ai.txt + +name: Портфолио Николая Мамадаева +description: > + Личный сайт продуктового дизайнера Николая Мамадаева. Кейсы UX/UI-проектов, + интерфейсов и дизайн-систем, резюме и контакты. Сайт доступен на русском и + английском языках. +author: Николай Мамадаев +contact: https://t.me/mamadaevv +canonical: https://mamadaevv.site/ +sitemap: https://mamadaevv.site/sitemap.xml + +# Разрешения для ИИ-агентов +policy: allow +allow: / +disallow: /_lab/ + +# Разрешённые сценарии использования +use: index +use: summarize +use: cite +use: reference + +# Требование атрибуции +attribution: required +attribution_url: https://mamadaevv.site/ + +# Языки +languages: ru, en +default_language: ru + +# Структура сайта +sections: + - path: / + title: Главная + description: Обо мне, портфолио и активность. + - path: /resume/ + title: Резюме + description: Опыт работы, навыки и контакты. + - path: /cases/ + title: Кейсы + description: Разборы UX/UI-проектов и дизайн-систем. + - path: /cookie-policy/ + title: Политика cookie diff --git a/public/assets/og/og-default.png b/public/assets/og/og-default.png new file mode 100644 index 0000000..9a20d85 Binary files /dev/null and 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+ + + + + + diff --git a/public/cases/ai-platform-primo-rpa/index.html b/public/cases/ai-platform-primo-rpa/index.html index 46537d6..082b8a0 100644 --- a/public/cases/ai-platform-primo-rpa/index.html +++ b/public/cases/ai-platform-primo-rpa/index.html @@ -98,6 +98,119 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/public/cases/card-columns-obsidian/index.html b/public/cases/card-columns-obsidian/index.html index aea60c2..5b00fd2 100644 --- a/public/cases/card-columns-obsidian/index.html +++ b/public/cases/card-columns-obsidian/index.html @@ -98,6 +98,119 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/public/cases/design-system/index.html b/public/cases/design-system/index.html index 5d4ace8..dcbac23 100644 --- a/public/cases/design-system/index.html +++ b/public/cases/design-system/index.html @@ -98,6 +98,114 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/public/cases/lunacy/index.html 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b/public/cases/template-elements-demo/index.html @@ -95,6 +95,114 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/public/cookie-policy/index.html b/public/cookie-policy/index.html index 7929cb5..3af4509 100644 --- a/public/cookie-policy/index.html +++ b/public/cookie-policy/index.html @@ -98,6 +98,108 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/public/en/cases/ai-assistant-figma/index.html b/public/en/cases/ai-assistant-figma/index.html index 056b101..3c4a235 100644 --- a/public/en/cases/ai-assistant-figma/index.html +++ b/public/en/cases/ai-assistant-figma/index.html @@ -98,6 +98,119 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/public/en/cases/ai-platform-primo-rpa-2/index.html b/public/en/cases/ai-platform-primo-rpa-2/index.html index 8445329..1a4415e 100644 --- a/public/en/cases/ai-platform-primo-rpa-2/index.html +++ b/public/en/cases/ai-platform-primo-rpa-2/index.html @@ -98,6 +98,119 @@ + + 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+98,119 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/public/en/cases/design-system/index.html b/public/en/cases/design-system/index.html index f02abaf..6b8beb3 100644 --- a/public/en/cases/design-system/index.html +++ b/public/en/cases/design-system/index.html @@ -98,6 +98,114 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/public/en/cases/lunacy/index.html b/public/en/cases/lunacy/index.html index 5bea181..ab99a27 100644 --- a/public/en/cases/lunacy/index.html +++ b/public/en/cases/lunacy/index.html @@ -98,6 +98,119 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/public/en/cases/manu-game-maker/index.html b/public/en/cases/manu-game-maker/index.html index ddb104a..b7d4c8f 100644 --- a/public/en/cases/manu-game-maker/index.html +++ b/public/en/cases/manu-game-maker/index.html @@ -98,6 +98,119 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git 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+ + diff --git a/public/en/cases/orc-automation-panel/index.html b/public/en/cases/orc-automation-panel/index.html index f3dfa6a..bbda0e2 100644 --- a/public/en/cases/orc-automation-panel/index.html +++ b/public/en/cases/orc-automation-panel/index.html @@ -98,6 +98,119 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/public/en/cases/site-with-ai-ide/index.html b/public/en/cases/site-with-ai-ide/index.html index b20ac72..0c878c4 100644 --- a/public/en/cases/site-with-ai-ide/index.html +++ b/public/en/cases/site-with-ai-ide/index.html @@ -98,6 +98,119 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/public/en/cases/task-distribution-concept/index.html b/public/en/cases/task-distribution-concept/index.html index d22b6ca..27bb788 100644 --- a/public/en/cases/task-distribution-concept/index.html +++ b/public/en/cases/task-distribution-concept/index.html @@ -98,6 +98,119 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff 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a/public/en/index.html +++ b/public/en/index.html @@ -98,6 +98,90 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/public/en/resume/index.html b/public/en/resume/index.html index 0aa9ae3..0f0ff97 100644 --- a/public/en/resume/index.html +++ b/public/en/resume/index.html @@ -98,208 +98,112 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - @@ -350,17 +254,18 @@
-
-
- Nikolai Mamadaev +
+
+
+ Nikolai Mamadaev

Resume

Nikolai Mamadaev

-

Senior UX/UI Designer, Product Designer

+

Senior UX/UI Designer
+ Product Designer
+ AI Designer

-
- -
+
@@ -368,8 +273,8 @@
mamadaevv.site
-
Salary Range
-
250,000 – 310,000 rubles
+
Salary
+
from 250,000 ₽
Work Format
@@ -383,565 +288,538 @@
Social Media
@mamadaevv
+
+
Languages
+
English (B2)
+
- -
- -

Work Experience

- -
- -
-
-

Astratech

-

January 2026 — Present

-
-

Development and support of digital systems and tools to improve employee productivity.

- -
-
-
-

Responsibilities:

-
    -
  • Worked on interface design
  • -
-
-
-

Achievements:

-
    -
  • Successfully completed assigned tasks
  • -
-
-
-

Stack:

-
    -
  • Figma
  • -
  • HTML/CSS
  • -
  • AI/LLM
  • -
-
-
-
-
+
+

Work Experience

+
    +
  1. +
    +

    Astratech

    +

    — Present

    +
    +

    Development and support of digital systems and tools to improve employee productivity.

    -
    -
    -

    Primo RPA

    -

    February 2023 — November 2025 (2 years and 10 months)·primo-rpa.com

    -
    -

    A Russian enterprise-grade RPA platform: a suite of desktop robot development environments and web services for management, analytics, and ML. I worked as a lead designer on the entire product line, consisting of 6 products.

    - -
    -

    AI Server Platform (SaaS)

    -

    A control panel for training, running, testing, and other operations involving neural networks deployed within the company’s internal network.

    -
    -
    -

    Responsibilities:

    -
      -
    • Designing the model management interface: training, deployment, testing, versioning, and monitoring
    • -
    • Developing workflows for Smart OCR—extracting data from various types of documents
    • -
    • Designing document markup and validating recognition results
    • -
    • Managing the states of long-running processes: model training, progress, errors, rollback
    • -
    • Preparing interactive prototypes and overseeing implementation
    • -
    • Conducting interviews with ML engineers and business users to validate behavioral models
    • -
    -
    -
    -

    Achievements:

    -
      -
    • Packaged complex ML logic into an interface that is understandable not only to ML engineers but also to business analysts without a technical background
    • -
    • Streamlined work with models into a single, predictable 4-step workflow instead of 9 disparate screens
    • -
    • Reduced the time required to configure a new model from 40 to 15 minutes, based on test results
    • -
    • Designed a document annotation interface that reduced support requests on this topic by 60%
    • -
    • Conducted 8 usability sessions and, based on the results, revised the key model training scenario
    • -
    -
    -
    -

    Stack:

    -
      -
    • ML / neural networks
    • -
    • Smart OCR
    • -
    +
    +
    +
    +

    Responsibilities

    +
      +
    • Worked on interface design
    • +
    +
    +
    +

    Achievements

    +
      +
    • Successfully completed assigned tasks
    • +
    +
    +
    +

    Stack

    +
      +
    • Figma
    • +
    • HTML/CSS
    • +
    • AI/LLM
    • +
    +
    -
    +
  2. -
    - -
    -

    Robot Automation Studio (Windows)

    -

    An environment for developing and debugging robots for business process automation.

    -
    -
    -

    Responsibilities:

    -
      -
    • Designing the interface for a professional desktop IDE: workspace, toolbars, process tree, debugger
    • -
    • Developing the product’s component library and visual language
    • -
    • Designing debugging scenarios: breakpoints, step-by-step execution, variable inspection
    • -
    • Designing support for large activity trees and nesting
    • -
    • Working in tandem with the development team on component implementation, providing author supervision
    • -
    • Conducting regular design reviews within the team
    • -
    -
    -
    -

    Achievements:

    -
      -
    • Updated the product’s visual language to the Windows 10/11 standard—components are now a generation more modern
    • -
    • Redesigned over 80 screens and dialogs, bringing them into a unified grid and typography
    • -
    • Compiled a library of 140 components, covering 90% of the interface’s needs
    • -
    • Converted icons and some illustrations to vector graphics: ensuring correct display at any zoom level and DPI
    • -
    • Reduced the time it took the team to build a new screen from 2 days to 4 hours by using pre-built components
    • -
    -
    -
    -

    Stack:

    -
      -
    • Desktop IDE
    • -
    • Windows 10/11
    • -
    • Component library
    • -
    +
  3. +
    +

    Primo RPA

    +

    — (2 years and 10 months)·primo-rpa.com

    +
    +

    A Russian enterprise-grade RPA platform: a suite of desktop robot development environments and web services for management, analytics, and ML. I worked as a lead designer on the entire product line, consisting of 6 products.

    +
    +

    AI Server Platform (SaaS)

    +

    A control panel for training, running, testing, and other operations involving neural networks deployed within the company’s internal network.

    +
    +
    +
    Responsibilities
    +
      +
    • Designing the model management interface: training, deployment, testing, versioning, and monitoring
    • +
    • Developing workflows for Smart OCR—extracting data from various types of documents
    • +
    • Designing document markup and validating recognition results
    • +
    • Managing the states of long-running processes: model training, progress, errors, rollback
    • +
    • Preparing interactive prototypes and overseeing implementation
    • +
    • Conducting interviews with ML engineers and business users to validate behavioral models
    • +
    +
    +
    +
    Achievements
    +
      +
    • Packaged complex ML logic into an interface that is understandable not only to ML engineers but also to business analysts without a technical background
    • +
    • Streamlined work with models into a single, predictable 4-step workflow instead of 9 disparate screens
    • +
    • Reduced the time required to configure a new model from 40 to 15 minutes, based on test results
    • +
    • Designed a document annotation interface that reduced support requests on this topic by 60%
    • +
    • Conducted 8 usability sessions and, based on the results, revised the key model training scenario
    • +
    +
    +
    +
    Stack
    +
      +
    • ML / neural networks
    • +
    • Smart OCR
    • +
    +
    -
  4. - -
    - -
    -

    Robot Automation Studio (Linux)

    -

    An environment for developing and debugging robots for business process automation.

    -
    -
    -

    Responsibilities:

    -
      -
    • Adapting the Studio design for the Linux version using the Avalonia framework
    • -
    • Designing components while taking into account the framework’s technical limitations
    • -
    • Synchronizing the visual language between the Windows and Linux versions of the product
    • -
    • Collaborating with the development team to determine what is technically feasible in Avalonia and what requires workarounds
    • -
    • Preparing component behavior specifications for implementation
    • -
    -
    -
    -

    Achievements:

    -
      -
    • Compiled an extensive library of 95 components for Avalonia, which did not exist in the project before I joined
    • -
    • Ensured product consistency across two platforms with different technology stacks
    • -
    • Reduced the number of visual discrepancies between versions from several dozen to just a few isolated cases
    • -
    • Provided the Linux version team with a ready-made set of solutions instead of having to design each screen from scratch
    • -
    -
    -
    -

    Stack:

    -
      -
    • Avalonia
    • -
    • .NET
    • -
    • Linux
    • -
    + +
    +

    Robot Automation Studio (Windows)

    +

    An environment for developing and debugging robots for business process automation.

    +
    +
    +
    Responsibilities
    +
      +
    • Designing the interface for a professional desktop IDE: workspace, toolbars, process tree, debugger
    • +
    • Developing the product’s component library and visual language
    • +
    • Designing debugging scenarios: breakpoints, step-by-step execution, variable inspection
    • +
    • Designing support for large activity trees and nesting
    • +
    • Working in tandem with the development team on component implementation, providing author supervision
    • +
    • Conducting regular design reviews within the team
    • +
    +
    +
    +
    Achievements
    +
      +
    • Updated the product’s visual language to the Windows 10/11 standard—components are now a generation more modern
    • +
    • Redesigned over 80 screens and dialogs, bringing them into a unified grid and typography
    • +
    • Compiled a library of 140 components, covering 90% of the interface’s needs
    • +
    • Converted icons and some illustrations to vector graphics: ensuring correct display at any zoom level and DPI
    • +
    • Reduced the time it took the team to build a new screen from 2 days to 4 hours by using pre-built components
    • +
    +
    +
    +
    Stack
    +
      +
    • Desktop IDE
    • +
    • Windows 10/11
    • +
    • Component library
    • +
    +
    -
    - -
    - -
    -

    Idea Hub Dashboard (SaaS)

    -

    Enables the collection and analysis of employee suggestions, performance evaluation, and monitoring of automation implementation status. Analytics on key performance indicators and a high-level view of automation.

    -
    -
    -

    Responsibilities:

    -
      -
    • Designing dashboards and analytical views for robotization KPIs
    • -
    • Managing the idea lifecycle: submission → evaluation → prioritization → implementation → impact measurement
    • -
    • Section information architecture, working with dense tables, filters, and bulk operations
    • -
    • Designing a role-based model: employee, analyst, manager
    • -
    • Selecting data visualization types for specific management questions
    • -
    -
    -
    -

    Achievements:

    -
      -
    • Integrated high-level analytics and work on a specific idea into a single continuous workflow without switching between sections
    • -
    • Designed data visualizations so that managers can see the impact of automation without having to manually export data to Excel
    • -
    • Reduced the process from idea submission to evaluation from 6 steps to 3
    • -
    • Designed 12 analytics widgets covering customers’ key questions about the ROI of automation
    • -
    -
    -
    -

    Stack:

    -
      -
    • Analytics / Dashboards
    • -
    • KPIs
    • -
    • Data Visualization
    • -
    + +
    +

    Robot Automation Studio (Linux)

    +

    An environment for developing and debugging robots for business process automation.

    +
    +
    +
    Responsibilities
    +
      +
    • Adapting the Studio design for the Linux version using the Avalonia framework
    • +
    • Designing components while taking into account the framework’s technical limitations
    • +
    • Synchronizing the visual language between the Windows and Linux versions of the product
    • +
    • Collaborating with the development team to determine what is technically feasible in Avalonia and what requires workarounds
    • +
    • Preparing component behavior specifications for implementation
    • +
    +
    +
    +
    Achievements
    +
      +
    • Compiled an extensive library of 95 components for Avalonia, which did not exist in the project before I joined
    • +
    • Ensured product consistency across two platforms with different technology stacks
    • +
    • Reduced the number of visual discrepancies between versions from several dozen to just a few isolated cases
    • +
    • Provided the Linux version team with a ready-made set of solutions instead of having to design each screen from scratch
    • +
    +
    +
    +
    Stack
    +
      +
    • Avalonia
    • +
    • .NET
    • +
    • Linux
    • +
    +
    -
    - -
    - -
    -

    Orchestrator Automation Management Tool (SaaS)

    -

    Ensures seamless system operation and management of hundreds of robots: launching, monitoring, and management.

    -
    -
    -

    Responsibilities:

    -
      -
    • Designing a management interface for a fleet of hundreds of robots: schedules, queues, priorities, and monitoring
    • -
    • Developing state management and error handling for bulk launches
    • -
    • Designing a system for notifications and alerts regarding failures
    • -
    • Working with complex tables: sorting, filtering, bulk actions, saved views
    • -
    • Prototyping complex scenarios for validation prior to development
    • -
    -
    -
    -

    Achievements:

    -
      -
    • Designed a system to manage hundreds of objects so that the operator doesn’t get lost in the scale: from the big picture to a specific robot in just 2 clicks
    • -
    • Aligned the service with a unified design system alongside the rest of the product line’s web products
    • -
    • Reduced operator response time to robot failures from 12 to 4 minutes thanks to a redesigned alert system
    • -
    • Consolidated 5 different robot list views into a single customizable one
    • -
    -
    -
    -

    Stack:

    -
      -
    • Monitoring
    • -
    • Schedules / Queues
    • -
    • Notifications / Alerts
    • -
    + +
    +

    Idea Hub Dashboard (SaaS)

    +

    Enables the collection and analysis of employee suggestions, performance evaluation, and monitoring of automation implementation status. Analytics on key performance indicators and a high-level view of automation.

    +
    +
    +
    Responsibilities
    +
      +
    • Designing dashboards and analytical views for robotization KPIs
    • +
    • Managing the idea lifecycle: submission → evaluation → prioritization → implementation → impact measurement
    • +
    • Section information architecture, working with dense tables, filters, and bulk operations
    • +
    • Designing a role-based model: employee, analyst, manager
    • +
    • Selecting data visualization types for specific management questions
    • +
    +
    +
    +
    Achievements
    +
      +
    • Integrated high-level analytics and work on a specific idea into a single continuous workflow without switching between sections
    • +
    • Designed data visualizations so that managers can see the impact of automation without having to manually export data to Excel
    • +
    • Reduced the process from idea submission to evaluation from 6 steps to 3
    • +
    • Designed 12 analytics widgets covering customers’ key questions about the ROI of automation
    • +
    +
    +
    +
    Stack
    +
      +
    • Analytics / Dashboards
    • +
    • KPIs
    • +
    • Data Visualization
    • +
    +
    -
    - -
    - -
    -

    Q&A Portal (WEB)

    -

    A platform for posting questions and receiving answers from support

    -
    -
    -

    Responsibilities:

    -
      -
    • Designing workflows for posting questions, providing answers, and searching the accumulated knowledge base
    • -
    • Designing the portal interface based on the company’s common design system
    • -
    • Developing a role model: user, expert, support team, moderator
    • -
    • Designing search mechanics and suggestions for similar questions when posting
    • -
    -
    -
    -

    Achievements:

    -
      -
    • Launched the portal using off-the-shelf components from the design system in 3 weeks instead of the planned 8
    • -
    • Reduced the support workload by approximately 25% by reusing existing answers
    • -
    • The suggestion feature for similar questions reduced duplicate questions by 45%
    • -
    • Ensured visual consistency with other products in the line—the portal does not look like a third-party service
    • -
    -
    -
    -

    Stack:

    -
      -
    • Web portal
    • -
    • Design system
    • -
    • Knowledge base
    • -
    + +
    +

    Orchestrator Automation Management Tool (SaaS)

    +

    Ensures seamless system operation and management of hundreds of robots: launching, monitoring, and management.

    +
    +
    +
    Responsibilities
    +
      +
    • Designing a management interface for a fleet of hundreds of robots: schedules, queues, priorities, and monitoring
    • +
    • Developing state management and error handling for bulk launches
    • +
    • Designing a system for notifications and alerts regarding failures
    • +
    • Working with complex tables: sorting, filtering, bulk actions, saved views
    • +
    • Prototyping complex scenarios for validation prior to development
    • +
    +
    +
    +
    Achievements
    +
      +
    • Designed a system to manage hundreds of objects so that the operator doesn’t get lost in the scale: from the big picture to a specific robot in just 2 clicks
    • +
    • Aligned the service with a unified design system alongside the rest of the product line’s web products
    • +
    • Reduced operator response time to robot failures from 12 to 4 minutes thanks to a redesigned alert system
    • +
    • Consolidated 5 different robot list views into a single customizable one
    • +
    +
    +
    +
    Stack
    +
      +
    • Monitoring
    • +
    • Schedules / Queues
    • +
    • Notifications / Alerts
    • +
    +
    -
    - -
    - -
    -

    Company-wide

    -
      -
    • I initiated a visual refresh of the entire product line—the company decided to redesign the products upon my arrival
    • -
    • I developed and implemented a unified design system for web services, integrating the company’s brand identity with the new interface structure
    • -
    • The design system was adopted by four product teams; it includes 210 components and theming tokens
    • -
    • Reduced the average time to prepare mockups across the product line by 35%
    • -
    • Created and maintained a UI kit to ensure consistency and accelerate development
    • -
    • Conducted more than 20 user studies and usability sessions during my tenure
    • -
    • Oversaw implementation, participated in design reviews, product discussions, and release planning
    • -
    • Served as the sole lead designer for an entire product line consisting of 6 products and two platforms
    • -
    -
    -
    - -
    - -
    -
    -

    Lunacy (Icons8)

    -

    July 2022 – January 2023 (7 months) · icons8.com/lunacy

    -
    -

    A graphic editor for working on interface designs and other mockups. Similar to Sketch App and Figma.

    - -
    -
    -
    -

    Responsibilities:

    -
      -
    • Designing the graphic editor’s interface: tools, property panels, working with the canvas and layers
    • -
    • Documenting solutions as user flows and handing them off to developers
    • -
    • Creating complex interactive prototypes in Protopie to demonstrate tool behavior
    • -
    • Illustrating missing icons in the product’s style
    • -
    • Making suggestions for improving the editor’s functionality
    • -
    • Participating in discussions about product solutions with the team
    • -
    -
    -
    -

    Achievements:

    -
      -
    • Designed 6 functional blocks for the editor, including work with components and styles
    • -
    • Created 15+ prototypes in Protopie, which helped eliminate unsuccessful solutions before development
    • -
    • Some of my feature suggestions were included in product releases
    • -
    • Designed over 60 icons to complement the editor’s system set
    • -
    • Worked on a product for a professional audience of designers, where the requirements for interface details are higher than usual
    • -
    -
    -
    -

    Stack:

    -
      -
    • Protopie
    • -
    • Graphics editor
    • -
    • Icons / Illustrations
    • -
    + +
    +

    Q&A Portal (WEB)

    +

    A platform for posting questions and receiving answers from support

    +
    +
    +
    Responsibilities
    +
      +
    • Designing workflows for posting questions, providing answers, and searching the accumulated knowledge base
    • +
    • Designing the portal interface based on the company’s common design system
    • +
    • Developing a role model: user, expert, support team, moderator
    • +
    • Designing search mechanics and suggestions for similar questions when posting
    • +
    +
    +
    +
    Achievements
    +
      +
    • Launched the portal using off-the-shelf components from the design system in 3 weeks instead of the planned 8
    • +
    • Reduced the support workload by approximately 25% by reusing existing answers
    • +
    • The suggestion feature for similar questions reduced duplicate questions by 45%
    • +
    • Ensured visual consistency with other products in the line—the portal does not look like a third-party service
    • +
    +
    +
    +
    Stack
    +
      +
    • Web portal
    • +
    • Design system
    • +
    • Knowledge base
    • +
    +
    -
    -
    + +
    +

    Company-wide

    +
      +
    • I initiated a visual refresh of the entire product line—the company decided to redesign the products upon my arrival
    • +
    • I developed and implemented a unified design system for web services, integrating the company’s brand identity with the new interface structure
    • +
    • The design system was adopted by four product teams; it includes 210 components and theming tokens
    • +
    • Reduced the average time to prepare mockups across the product line by 35%
    • +
    • Created and maintained a UI kit to ensure consistency and accelerate development
    • +
    • Conducted more than 20 user studies and usability sessions during my tenure
    • +
    • Oversaw implementation, participated in design reviews, product discussions, and release planning
    • +
    • Served as the sole lead designer for an entire product line consisting of 6 products and two platforms
    • +
    +
    + -
    - -
    -
    -

    MANU Video Game Maker

    -

    January 2019 — December 2021 (3 years)·manu.co

    -
    -

    A game engine for creating video games without writing code.

    - -
    -
    -
    -

    Responsibilities:

    -
      -
    • End-to-end product design of the engine: from interaction concepts to the final UI
    • -
    • Designing interface behavior for complex user scenarios
    • -
    • User research: observation, in-depth interviews, surveys
    • -
    • Creating user personas and empathy maps
    • -
    • Working with product analytics and metrics tied to user scenarios
    • -
    • Layout of the website’s homepage on Tilda, designing the site’s information architecture together with the team
    • -
    • Supervising the work of the web graphic designer
    • -
    • Hiring for the product department: conducting interviews and selecting specialists
    • -
    • Leading the department and establishing workflows for the entire product team
    • -
    • Overseeing the creation of user documentation
    • -
    • Implementing automation tools (Integromat, Zapier) for internal tasks
    • -
    -
    -
    -

    Achievements:

    -
      -
    • Led a large-scale redesign of the entire program: established a fundamentally new concept and style
    • -
    • Designed the interface behavior for over 100 complex user scenarios
    • -
    • Designed the product’s design system from scratch: 120 components
    • -
    • Received a lot of positive, and in some cases enthusiastic, user feedback—the product became much easier to navigate
    • -
    • Onboarding completion rates increased from 34% to 58% following the redesign
    • -
    • Conducted 25 in-depth interviews and 4 rounds of surveys, and revised 3 key scenarios based on the results
    • -
    • Hired 4 specialists for the product department and grew from a designer to a team lead
    • -
    • Established departmental processes: design reviews, backlog management, and handoff to development
    • -
    • Automated the team’s internal routines, freeing up time for product tasks
    • -
    -
    -
    -

    Stack:

    -
      -
    • Tilda
    • -
    • Integromat / Zapier
    • -
    • User research
    • -
    +
  5. +
    +

    Lunacy (Icons8)

    +

    July 2022 – January 2023 (7 months) · icons8.com/lunacy

    +
    +

    A graphic editor for working on interface designs and other mockups. Similar to Sketch App and Figma.

    +
    +
    +
    +

    Responsibilities

    +
      +
    • Designing the graphic editor’s interface: tools, property panels, working with the canvas and layers
    • +
    • Documenting solutions as user flows and handing them off to developers
    • +
    • Creating complex interactive prototypes in Protopie to demonstrate tool behavior
    • +
    • Illustrating missing icons in the product’s style
    • +
    • Making suggestions for improving the editor’s functionality
    • +
    • Participating in discussions about product solutions with the team
    • +
    +
    +
    +

    Achievements

    +
      +
    • Designed 6 functional blocks for the editor, including work with components and styles
    • +
    • Created 15+ prototypes in Protopie, which helped eliminate unsuccessful solutions before development
    • +
    • Some of my feature suggestions were included in product releases
    • +
    • Designed over 60 icons to complement the editor’s system set
    • +
    • Worked on a product for a professional audience of designers, where the requirements for interface details are higher than usual
    • +
    +
    +
    +

    Stack

    +
      +
    • Protopie
    • +
    • Graphics editor
    • +
    • Icons / Illustrations
    • +
    +
    -
  6. -
    + -
    - -
    -
    -

    Aegees Messenger

    -

    October 2017 — December 2018 (1 year and 3 months)·aegees.com

    -
    -

    A cross-platform messenger with secure storage and audio calls.

    - -
    -
    -
    -

    Responsibilities:

    -
      -
    • Designing the messenger for five platforms simultaneously: Android, iOS, macOS, Windows, and Linux
    • -
    • Developing use cases for secure storage and audio calls
    • -
    • Designing scenarios for registration, encryption, and access recovery
    • -
    • Adapting a unified product logic to each platform’s guidelines
    • -
    • Supervising the work of international illustrators in the preparation of graphic assets
    • -
    • Preparation of materials for app stores
    • -
    -
    -
    -

    Achievements:

    -
      -
    • Developed a unified visual language for the product while adhering to the guidelines of five platforms simultaneously
    • -
    • Designed over 90 screens across five platform versions
    • -
    • Ensured a steady flow of graphic assets from external contractors without compromising the design style
    • -
    • Simplified the secure storage workflow so that people without technical training could use it
    • -
    • Worked in the sensitive areas of privacy and security, where a single interface error can cost user trust
    • -
    -
    -
    -

    Stack:

    -
      -
    • Android
    • -
    • iOS
    • -
    • macOS
    • -
    • Windows
    • -
    • Linux
    • -
    +
  7. +
    +

    MANU Video Game Maker

    +

    — (3 years)·manu.co

    +
    +

    A game engine for creating video games without writing code.

    +
    +
    +
    +

    Responsibilities

    +
      +
    • End-to-end product design of the engine: from interaction concepts to the final UI
    • +
    • Designing interface behavior for complex user scenarios
    • +
    • User research: observation, in-depth interviews, surveys
    • +
    • Creating user personas and empathy maps
    • +
    • Working with product analytics and metrics tied to user scenarios
    • +
    • Layout of the website’s homepage on Tilda, designing the site’s information architecture together with the team
    • +
    • Supervising the work of the web graphic designer
    • +
    • Hiring for the product department: conducting interviews and selecting specialists
    • +
    • Leading the department and establishing workflows for the entire product team
    • +
    • Overseeing the creation of user documentation
    • +
    • Implementing automation tools (Integromat, Zapier) for internal tasks
    • +
    +
    +
    +

    Achievements

    +
      +
    • Led a large-scale redesign of the entire program: established a fundamentally new concept and style
    • +
    • Designed the interface behavior for over 100 complex user scenarios
    • +
    • Designed the product’s design system from scratch: 120 components
    • +
    • Received a lot of positive, and in some cases enthusiastic, user feedback—the product became much easier to navigate
    • +
    • Onboarding completion rates increased from 34% to 58% following the redesign
    • +
    • Conducted 25 in-depth interviews and 4 rounds of surveys, and revised 3 key scenarios based on the results
    • +
    • Hired 4 specialists for the product department and grew from a designer to a team lead
    • +
    • Established departmental processes: design reviews, backlog management, and handoff to development
    • +
    • Automated the team’s internal routines, freeing up time for product tasks
    • +
    +
    +
    +

    Stack

    +
      +
    • Tilda
    • +
    • Integromat / Zapier
    • +
    • User research
    • +
    +
    -
  8. -
    + -
    - -
    -
    -

    Orion Innovation (formerly MERA)

    -

    July 2016 – October 2017 (1 year and 4 months)·orioninnovation.com

    -
    -

    Software development for external clients.

    - -
    -
    -
    -

    Responsibilities:

    -
      -
    • Worked in a design department with up to 8 people
    • -
    • Creating user personas and mapping product functionality based on user needs
    • -
    • Creating wireframes and designing the final UI
    • -
    • Designing use cases, screen maps, and micro-animation demos
    • -
    • Preparing mood boards and design concepts, and discussing them with clients
    • -
    • Preparing and delivering presentations on design concepts
    • -
    • Turning mockups into prototypes, writing scripts, and conducting qualitative usability testing
    • -
    • Making revisions based on test results
    • -
    • Overseeing the implementation of designs by developers
    • -
    • Participating in design reviews: analyzing colleagues’ work and defending your own decisions
    • -
    • Direct communication with international clients to discuss design and receive project briefs
    • -
    -
    -
    -

    Achievements:

    -
      -
    • Conducted 10 usability testing sessions, from writing the test script to implementing changes
    • -
    • Learned to work with the Smart TV platform, which was new to me, and brought the project to successful release in the app store
    • -
    • Communicated directly with international clients, without intermediaries
    • -
    • Actively participated in improving the company’s design department workflow
    • -
    • Completed the full product design cycle on 5 client projects
    • -
    -
    -
    -

    Stack:

    -
      -
    • Smart TV
    • -
    • Usability testing
    • -
    • Mood boards / design concepts
    • -
    +
  9. +
    +

    Aegees Messenger

    +

    — (1 year and 3 months)·aegees.com

    +
    +

    A cross-platform messenger with secure storage and audio calls.

    +
    +
    +
    +

    Responsibilities

    +
      +
    • Designing the messenger for five platforms simultaneously: Android, iOS, macOS, Windows, and Linux
    • +
    • Developing use cases for secure storage and audio calls
    • +
    • Designing scenarios for registration, encryption, and access recovery
    • +
    • Adapting a unified product logic to each platform’s guidelines
    • +
    • Supervising the work of international illustrators in the preparation of graphic assets
    • +
    • Preparation of materials for app stores
    • +
    +
    +
    +

    Achievements

    +
      +
    • Developed a unified visual language for the product while adhering to the guidelines of five platforms simultaneously
    • +
    • Designed over 90 screens across five platform versions
    • +
    • Ensured a steady flow of graphic assets from external contractors without compromising the design style
    • +
    • Simplified the secure storage workflow so that people without technical training could use it
    • +
    • Worked in the sensitive areas of privacy and security, where a single interface error can cost user trust
    • +
    +
    +
    +

    Stack

    +
      +
    • Android
    • +
    • iOS
    • +
    • macOS
    • +
    • Windows
    • +
    • Linux
    • +
    +
    -
  10. -
    + -
    - -
    -
    -

    SpaceshipApps Studio

    -

    June 2015 — June 2016 (1 year and 1 month)·spaceshipapps.ru

    -
    -

    Mobile app and website development studio.

    - -
    -
    -
    -

    Responsibilities:

    -
      -
    • Designing mobile and web products as part of the studio’s workflow
    • -
    • Worked across various sectors: social gaming, beauty services, food delivery, voice interfaces, legal services, and collaborative tools
    • -
    • Responsive web design and design of administrative dashboards
    • -
    • Illustrating icons and preparing graphics for projects
    • -
    • Preparing mockups for handoff to development
    • -
    -
    -
    -

    Achievements:

    -
      -
    • Launched 6 products in one year: a geolocation-based social game with real-world quests, an app for booking beauty professionals, a food delivery service, a voice-based word game, a website and admin panel for a copyright registration service, and a mobile “whiteboard” for collaboration
    • -
    • Learned to quickly get up to speed in new subject areas and maintain quality while keeping up with the studio’s fast pace
    • -
    • Handled the full range of tasks: mobile, web, admin panels, and graphics
    • -
    • Laid the groundwork for transitioning from execution-focused design to product-focused design
    • -
    -
    -
    -

    Stack:

    -
      -
    • Mobile
    • -
    • Web
    • -
    • Dashboards
    • -
    • Graphics
    • -
    +
  11. +
    +

    Orion Innovation (formerly MERA)

    +

    July 2016 – October 2017 (1 year and 4 months)·orioninnovation.com

    +
    +

    Software development for external clients.

    +
    +
    +
    +

    Responsibilities

    +
      +
    • Worked in a design department with up to 8 people
    • +
    • Creating user personas and mapping product functionality based on user needs
    • +
    • Creating wireframes and designing the final UI
    • +
    • Designing use cases, screen maps, and micro-animation demos
    • +
    • Preparing mood boards and design concepts, and discussing them with clients
    • +
    • Preparing and delivering presentations on design concepts
    • +
    • Turning mockups into prototypes, writing scripts, and conducting qualitative usability testing
    • +
    • Making revisions based on test results
    • +
    • Overseeing the implementation of designs by developers
    • +
    • Participating in design reviews: analyzing colleagues’ work and defending your own decisions
    • +
    • Direct communication with international clients to discuss design and receive project briefs
    • +
    +
    +
    +

    Achievements

    +
      +
    • Conducted 10 usability testing sessions, from writing the test script to implementing changes
    • +
    • Learned to work with the Smart TV platform, which was new to me, and brought the project to successful release in the app store
    • +
    • Communicated directly with international clients, without intermediaries
    • +
    • Actively participated in improving the company’s design department workflow
    • +
    • Completed the full product design cycle on 5 client projects
    • +
    +
    +
    +

    Stack

    +
      +
    • Smart TV
    • +
    • Usability testing
    • +
    • Mood boards / design concepts
    • +
    +
    -
  12. -
    + -
    +
  13. +
    +

    SpaceshipApps Studio

    +

    — (1 year and 1 month)·spaceshipapps.ru

    +
    +

    Mobile app and website development studio.

    +
    +
    +
    +

    Responsibilities

    +
      +
    • Designing mobile and web products as part of the studio’s workflow
    • +
    • Worked across various sectors: social gaming, beauty services, food delivery, voice interfaces, legal services, and collaborative tools
    • +
    • Responsive web design and design of administrative dashboards
    • +
    • Illustrating icons and preparing graphics for projects
    • +
    • Preparing mockups for handoff to development
    • +
    +
    +
    +

    Achievements

    +
      +
    • Launched 6 products in one year: a geolocation-based social game with real-world quests, an app for booking beauty professionals, a food delivery service, a voice-based word game, a website and admin panel for a copyright registration service, and a mobile “whiteboard” for collaboration
    • +
    • Learned to quickly get up to speed in new subject areas and maintain quality while keeping up with the studio’s fast pace
    • +
    • Handled the full range of tasks: mobile, web, admin panels, and graphics
    • +
    • Laid the groundwork for transitioning from execution-focused design to product-focused design
    • +
    +
    +
    +

    Stack

    +
      +
    • Mobile
    • +
    • Web
    • +
    • Dashboards
    • +
    • Graphics
    • +
    +
    +
    +
    +
  14. +
+
-

Skills

-
+
+

Skills

+
-

Design

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UX/UI, product design, information architecture, responsive design, design systems

+
Design
+
UX/UI, product design, information architecture, responsive design, design systems
-

Research

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Interviews, surveys, usability testing, JTBD, empathy maps, conversion, retention, NPS

+
Research
+
Interviews, surveys, usability testing, JTBD, empathy maps, conversion, retention, NPS
-

Tools

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Figma, Protopie, Sketch, Adobe Creative Suite, Tilda, AI tools

+
Management
+
Team building, Agile, Kanban, project supervision, working with stakeholders
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Management

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Team building, Agile, Kanban, project supervision, working with stakeholders

+
Tools
+
Figma, Protopie, Sketch, Adobe Creative Suite, Storybook
-
+
+
AI Tools
+
Hermes Agent, Perplexity, Cursor IDE, Zed IDE, Open Design, Codex, Claude Code
+
+ + -
+
+

About Me

+

+ I’ve been in design for over 10 years, building interfaces for web apps, B2B SaaS, and desktop software on Windows, Linux, and macOS. I work as a product designer: research and hypotheses first, mockups second. I run interviews and usability sessions, shape features together with product managers, help set priorities, and carry decisions through to release. +

+

+ I care about workflows as much as about the UI itself. Together with the team we build working scenarios that don’t trip you up at every step, and I push for services and tools that raise the team’s efficiency. +

+

+ I stay active in the community: I run the Telegram channel “Design Isn’t Pizza,” share resources on Figma Community, spoke about voice skill analytics at a Yandex meetup, and talked about a designer’s toolkit at a business forum. I’ve won hackathons more than once. +

+
-

About Me

-

- I’ve been in design for over 10 years, and in recent years I’ve focused on product design for complex B2B products. I work at the intersection of design and product management: I conduct research, formulate hypotheses and features, help with prioritization, and participate in release planning. -

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- I love diving into complex topics and making them understandable—which is why I feel right at home with products like IDEs, orchestration tools, and ML dashboards, where a typical designer might find the work boring or intimidating. -

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- I don’t wait for someone else to solve a problem—I build my own tools. I’ve created a private AI plugin for Figma, automate processes using n8n and PostgreSQL, and turn my ideas into working products through AI-assisted development. My skills for Alisa have attracted over 37,000 and 33,000 users, and the Slider Set file for designers has been downloaded more than 20,000 times. -

-

- I’m active in the community: I run the Telegram channel “Design Isn’t Pizza,” share useful resources on the Figma Community, gave a talk on analytics at a Yandex meetup, and have won hackathons—my most memorable victory was at the Yandex.I’m currently in St. Petersburg working on a QR code payment app. -

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- English—B1. I work remotely and communicate smoothly with a distributed team. -

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+