fix: docked window also re-applies bounds-derived size on panel resize

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Hermes Agent committed 2026-09-16 12:54:20 +02:00
1 parent ff2430b6f5
commit cd8b4a5a0d
1 file changed
+23 -19
+23 -19
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@@ -165,27 +165,31 @@ export default function () {
let lastNativePosKey = '' // canvas-space key of last native-drag position (to detect titlebar drags)
const dockInterval = setInterval(function () {
if (dockedPosition !== null) {
// Keep the docked window pinned to its edge. Re-pin whenever it has drifted
// from the computed target — this catches zoom/pan (figma.viewport.bounds
// change) AND a Figma UI panel resize (Figma shifts the plugin window to
// stay visible, but viewport.bounds may not change, so a bounds-key check
// alone misses it). A docked window is meant to stay put, so snapping a
// stray drift back to the edge is the desired behaviour.
const target = computeDockPos(dockedPosition, lastSize.width, lastSize.height)
// Keep the docked window pinned to its edge, adapting BOTH position and size
// to the current visible canvas. Recompute from figma.viewport.bounds every
// tick so a Figma UI panel resize (which may not change viewport.bounds, but
// does shift the window) is caught — re-pin position on drift and re-apply the
// bounds-derived size when the viewport shrinks/grows (e.g. top/bottom dock
// width = full viewport width, side dock height = full viewport height).
const state = computeDock(dockedPosition, lastSize.width, lastSize.height, false)
const b = figma.viewport.bounds
const zoom = figma.viewport.zoom || 1
const maxW = Math.round(b.width * zoom)
const maxH = Math.round(b.height * zoom) - PLUGIN_HEADER_PX
// Never overflow the visible canvas (e.g. a very wide side panel).
state.width = Math.min(state.width, Math.max(1, maxW))
state.height = Math.min(state.height, Math.max(1, maxH))
if (state.width !== lastSize.width || state.height !== lastSize.height) {
figma.ui.resize(Math.max(1, state.width), Math.max(1, state.height))
lastSize = { width: state.width, height: state.height }
}
let drift = Infinity
try {
const pos = (figma.ui as any).getPosition()
const drift = Math.abs(Math.round(pos.canvasSpace.x) - Math.round(target.x)) +
Math.abs(Math.round(pos.canvasSpace.y) - Math.round(target.y))
if (drift > 2) figma.ui.reposition(target.x, target.y)
} catch (e) {
// getPosition unavailable — fall back to the bounds-key trigger.
const b = figma.viewport.bounds
const key = `${b.x}|${b.y}|${b.width}|${b.height}`
if (key !== lastBoundsKey) {
lastBoundsKey = key
applyDock(dockedPosition, lastSize.width, lastSize.height, false)
}
}
drift = Math.abs(Math.round(pos.canvasSpace.x) - Math.round(state.x)) +
Math.abs(Math.round(pos.canvasSpace.y) - Math.round(state.y))
} catch (e) { /* getPosition unavailable — force re-pin below */ }
if (drift > 2) figma.ui.reposition(state.x, state.y)
return
}
// Not docked: track native drag (moving the window by its Figma titlebar is invisible